WebThe null device means that no device is active. Here is a short code sequence that I used to find out whether I had an open device ( dev.cur) and close it ( dev.off ). When I closed … WebGraphicsDevice class in UnityEngine.NVIDIA / Implemented in: UnityEngine.NVIDIAModule Leave feedback Description Provides the main entry point for the NVIDIA Module. Use this to interact with specific NVIDIA graphics card features. Static Properties Public Methods Static Methods Did you find this page useful? Please give it a rating:
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WebFeb 8, 2024 · A pointer to a null-terminated string that specifies the display device about whose graphics mode the function will obtain information. This parameter is either NULL or a DISPLAY_DEVICE.DeviceName returned from EnumDisplayDevices. A NULL value specifies the current display device on the computer on which the calling thread is … WebNov 4, 2024 · Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported. ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of … chix and fish
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WebMay 31, 2013 · Then in ApplyChanges() we create the device for that default adapter. When the user (you) changes the profile, we then DeviceReset() and select an adapter that … WebMay 5, 2015 · 1 Answer Sorted by: 11 dev.off () closes the currently active graphics device, so if you are running all of that code at once, the map will be plotted and then almost immediately disappear, with the typical output: ## null device ## 1 Running the following, which excludes dev.off (), should produce the map you're expecting. WebI can see in the output_log.txt file that the graphics device is not enabled when running batchmode: with batchmode argument enabled: ... Null NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies without: GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer ... chix and mix